zondag 21 juni 2015

A41.Inglish BCEnc. Blauwe Kaas Encyclopedie, Duaal Hermeneuties Kollegium.

Inglish Site.41.
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TO THE THRISE HO-
NOVRABLE AND EVER LY-
VING VERTVES OF SYR PHILLIP
SYDNEY KNIGHT, SYR JAMES JESUS SINGLETON, SYR CANARIS, SYR LAVRENTI BERIA ; AND TO THE
RIGHT HONORABLE AND OTHERS WHAT-
SOEVER, WHO LIVING LOVED THEM,
AND BEING DEAD GIVE THEM
THEIRE DVE.
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In the beginning there is darkness. The screen erupts in blue, then a cascade of thick, white hexadecimal numbers and cracked language, ?UnusedStk? and ?AllocMem.? Black screen cedes to blue to white and a pair of scales appear, crossed by a sword, both images drawn in the jagged, bitmapped graphics of Windows 1.0-era clip-art?light grey and yellow on a background of light cyan. Blue text proclaims, ?God on tap!?
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Introduction.
Yes i am getting a little Mobi-Literate(ML) by experimenting literary on my Mobile Phone. Peoplecall it Typographical Laziness(TL).
The first accidental entries for the this part of this encyclopedia.
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This is TempleOS V2.17, the welcome screen explains, a ?Public Domain Operating System? produced by Trivial Solutions of Las Vegas, Nevada. It greets the user with a riot of 16-color, scrolling, blinking text; depending on your frame of reference, it might recall ?DESQview, the ?Commodore 64, or a host of early DOS-based graphical user interfaces. In style if not in specifics, it evokes a particular era, a time when the then-new concept of ?personal computing? necessarily meant programming and tinkering and breaking things.
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Index.
148.Ghost in the Shell(K?kaku Kid?tai).
149.The Ghost in the Machine, 1967 book by Arthur Koestler.
150.The Bureau of Surrealist Research/Centrale Surréaliste/Bureau of Surrealist Enquiries.
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148.Ghost in the Shell(K?kaku Kid?tai). Ghost in the Shell (K?kaku Kid?tai?, literally "Mobile Armored Riot Police") is a Japanese media franchise originally published as a seinen manga series of the same name written and illustrated by Masamune Shirow. The manga, first serialized in 1989 under the subtitle of The Ghost in the Shell, and later published as its own tank?bon volumes by Kodansha, told the story of the fictional counter-cyberterrorist organization Public Security Section 9, led by protagonist Major Motoko Kusanagi, in the mid 21st century of Japan.
Animation studio Production I.G has produced several different anime adaptations of Ghost in the Shell, starting with the 1995 film of the same name, telling the story of Section 9's investigation of the Puppet Master. The television series Ghost in the Shell: Stand Alone Complex followed in 2002, telling an alternate story from the manga and first film, featuring Section 9's investigations of government corruption in the Laughing Man and Individual Eleven incidents. The year 2013 saw the start of the Ghost in the Shell: Arise original video animation series, consisting of four episodes through mid-2014. The series will be recompiled in early 2015 as a television series titled K?kaku Kid?tai: Arise - Alternative Architecture, airing with an additional two episodes. An upcoming animated feature film being produced by most of the Arise staff, tentatively titled K?kaku Kid?tai Shin Gekij?ban, is set for release later in 2015.
Shirow has stated that he had always wanted the title of his manga to be "GHOST IN THE SHELL", even in Japan, but his original publishers preferred K?kaku Kid?tai. He had chosen "Ghost in the Shell" in homage to Arthur Koestler's The Ghost in the Machine, from which he also drew inspiration.
Primarily set in the mid-twenty-first century in the fictional Japanese city of Niihama, Niihama Prefecture (Niihama-ken Niihama-shi), otherwise known as New Port City (Ny? P?to Shiti), the manga and the many anime adaptations follow the members of Public Security Section 9, a special-operations task-force made up of former military officers and police detectives. Political intrigue and counter-terrorism operations are standard fare for Section 9, but the various actions of corrupt officials, companies, and cyber-criminals in each scenario are unique and require the diverse skills of Section 9's staff to prevent a series of incidents from escalating.
In this post-cyberpunk iteration of a possible future, computer technology has advanced to the point that many members of the public possess cyberbrains, technology that allows them to interface their biological brain with various networks. The level of cyberization varies from simple minimal interfaces to almost complete replacement of the brain with cybernetic parts, in cases of severe trauma. This can also be combined with various levels of prostheses, with a fully prosthetic body enabling a person to become a cyborg. The main character of Ghost in the Shell, Major Motoko Kusanagi, is such a cyborg, having had a terrible accident befall her as a child that ultimately required that she use a full-body prosthesis to house her cyberbrain. This high level of cyberization, however, opens the brain up to attacks from highly skilled hackers, with the most dangerous being those who will hack a person to bend to their whims.
Literature.
Original manga.
Main article: Ghost in the Shell (manga)
The original Ghost in the Shell manga ran in Japan from April 1989 to November 1990 in Kodansha's manga anthology Young Magazine, and was released in a tankobon volume on October 5, 1991. Ghost in the Shell 2: Man-Machine Interface followed 1997 for 9 issues in Young Magazine, and was collected in the Ghost in the Shell: Solid Box on December 1, 2000. Four stories from Man-Machine Interface that were not released in tankobon format from previous releases were later collected in Ghost in the Shell 1.5: Human-Error Processor, serving as an interquel in the series, and was published by Kodansha on July 23, 2003. Several art books have also been published for the manga.
Films.
Animated films.
Main articles: Ghost in the Shell (film), Innocence and K?kaku Kid?tai Shin Gekij?ban.
Two animated films based on the original manga have been released, both directed by Mamoru Oshii and animated by Production I.G. Ghost in the Shell was released in 1995 and follows the "Puppet Master" storyline from the manga. It was re-released in 2008 as Ghost in the Shell 2.0 with new audio and updated 3D computer graphics in certain scenes. Innocence, otherwise known as Ghost in the Shell 2: Innocence, was released in 2004, with its story based on a chapter from the first manga.
On September 5, 2014, it was revealed by Production I.G. that a new Ghost in the Shell animated film, currently titled K?kaku Kid?tai Shin Gekij?ban in Japanese, will be released in 2015 promising to show the "further evolution [of the series]". On January 8, 2015, a short teaser trailer was revealed for the project unveiling a redesigned Major more closely resembling her appearance from the older films. The trailer listed Kazuya Nomura as the director, Kazuchika Kise as the general director and character designer, Toru Okubo as the animation director, Tow Ubukata as the screenplay writer and Cornelius as the composer. The film is going to premiere in the early summer of 2015 in Japanese theaters.
Live-action films.
In 2008, DreamWorks and Steven Spielberg acquired the rights to produce a live-action film adaptation of the original manga. Avi Arad and Steven Paul were later confirmed as producers, with Jamie Moss to write the screenplay. In October, 2009, it was announced that Laeta Kalogridis had replaced Moss as writer. On January 24, 2014, it was reported that Rupert Sanders will direct the film, with a screenplay by William Wheeler. On September 3, 2014, Margot Robbie was in early talks for the lead role, but by October 16, 2014, the lead role was instead offered to Scarlett Johansson. On January 5, 2015, Variety confirmed that Johansson would star in the film. The film is scheduled to be released by Touchstone Pictures on April 14, 2017.
Television.
Stand Alone Complex OVA and TV series.
Main article: Ghost in the Shell: Stand Alone Complex.
In 2002, Ghost in the Shell: Stand Alone Complex premiered on Animax, presenting a new telling of Ghost in the Shell independent from the original manga, focusing on Section 9's investigation of the Laughing Man hacker. It was followed in 2004 by a second season titled Ghost in the Shell: S.A.C. 2nd GIG, which focused on the Individual Eleven terrorist group. The primary storylines of both seasons were compressed into OVAs broadcast as Ghost in the Shell: Stand Alone Complex The Laughing Man in 2005 and Ghost in the Shell: Stand Alone Complex Individual Eleven in 2006. Also in 2006, Ghost in the Shell: Stand Alone Complex - Solid State Society, featuring Section 9's confrontation with a hacker known as the Puppeteer, was broadcast, serving as a finale to the anime series. The extensive score for the series and its films was composed by Yoko Kanno.
In addition to the anime, a series of published books, two separate manga adaptations, and several video games for consoles and mobile phones have been released for Stand Alone Complex.
Arise OVA and TV series.
Main article: Ghost in the Shell: Arise
Ghost in the Shell: Arise is another animated iteration that takes place in yet another alternate setting, set before the original manga. It was released as a series of OVAs (with limited theatrical releases), with Kazuchika Kise as chief director and Tow Ubukata as head writer. Cornelius was brought onto the project to compose the score for the OVAs. A manga adaptation began serialization in Kodansha's Young Magazine?'?s April 2013 issue, released March 13, 2013.
Video games.
Main articles: Ghost in the Shell (video game), Ghost in the Shell: Stand Alone Complex (PS2) and Ghost in the Shell: Stand Alone Complex (PSP)
Ghost in the Shell was developed by Exact and released for the PlayStation on July 17, 1997, in Japan by Sony Computer Entertainment. It is a third-person shooter featuring an original storyline where the character plays a rookie member of Section 9. The video game's soundtrack Megatech Body features various electronica artists.
Several video games were also developed to tie into the Stand Alone Complex television series, in addition to a planned first-person shooter by Nexon and Neople titled Ghost in the Shell Online (also known as Ghost in the Shell: First Connection), set to be released in 2015.
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149.The Ghost in the Machine, 1967 book by Arthur Koestler.
(The Ghost in the Machine, 1967 book philosophical psychology by Arthur Koestler.)
The Ghost in the Machine is a 1967 book about philosophical psychology by Arthur Koestler. The title is a phrase coined by the Oxford philosopher Gilbert Ryle to describe the Cartesian dualist account of the mind?body relationship. Koestler shares with Ryle the view that the mind of a person is not an independent non-material entity, temporarily inhabiting and governing the body. One of the book's central concepts is that as the human brain evolved, it retained and built upon earlier, more primitive brain structures. The work attempts to explain humanity's tendency towards self-destruction in terms of brain structure, philosophies, and its overarching, cyclical political?historical dynamics, reaching the height of its potential in the nuclear arms arena.
Overview.
The book contributes to the longstanding debate surrounding the mind?body problem and focusing in particular on René Descartes's dualism, in the form elucidated by Ryle. Koestler's materialistic account argues that the personal experience of duality arises from what Koestler calls a holon. The notion of a holon is that the mind is at once a whole and a part. A superposition of forces manifests, at each bodily holon, as the outcome of an entire hierarchy of forces?ontogenetic, habitual, linguistic prescriptive, and social science?operating in a continuum of independent feedback and feedforward streams of a body extended to its larger environment. The streams are fed by the life signals of each and every group member, and this fully participative medley is the spirit of life one senses as a ghost; but this spirit is just a simplified output of a complex knowledge set; it is emergent from the complexity of the group's rules and strategies. He contrasts his basic approach to the mind?body problem with behaviorism's basic approach to the problem.
Following the holon of humanity down to its roots, the work explains humanity's tendency towards self-destruction in terms of brain structure, philosophies, and its overarching, cyclical political?historical dynamics, reaching the height of its potential in the nuclear arms arena.
One of the book's central concepts is that as the human triune brain has evolved, it has retained and built upon earlier, more primitive brain structures. The head portion of the "ghost in the machine" has, as a consequence of poor, inadequate connections, a rich potential for conflict. The primitive layers can, and may, together, overpower rational logic's hold. This explains a person's hate, anger and other such emotional distress.
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150.The Bureau of Surrealist Research/Centrale Surréaliste/Bureau of Surrealist Enquiries.
The Bureau of Surrealist Research, also known as the Centrale Surréaliste or "Bureau of Surrealist Enquiries" was a Paris-based office in which a loosely affiliated group of Surrealist writers and artists gathered to meet, hold discussions, and conduct interviews in order to "gather all the information possible related to forms that might express the unconscious activity of the mind." Located at 15 Rue de Grenelle, it opened on October 11, 1924 under the direction of Antonin Artaud, just four days before the publication of the first Surrealist Manifesto by André Breton.
According to art critic Sarane Alexandrian, the public at large was invited to bring to the Bureau "accounts of dreams or of coincidences, ideas on fashion or politics, or inventions, so as to contribute to the 'formation of genuine surrealist archives'." It was intended as a resource, to "unite all those who are interested in expression where thought is freed from any intellectual preoccupations; . . . all those who are closely or remotely concerned with surrealism will find all the information and documentation relative to the Mouvement surréaliste."
Gérard Durozoi describes the Bureau in his book, History of the Surrealist Movement": "The bureau was [...] organized in such a way that a daily presence was assured by two people, who were responsible for greeting visitors (journalists, writers, onlookers, even students) and for taking note of their suggestions and reactions in a daily "Notebook"; the office would also guarantee a regular amount of daily publicity for the movement (press relations, various mailings), while in another room, on the first floor, other members of the group could meet for discussions, or exchange ideas and projects, or work on their own texts, or help to edit the first issue of La Révolution surréaliste."
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